If you are using a wheel on either Sim be sure to use 900 degrees of rotation and max out the steering lock. ![]() Amazing how giving up a little time in a corner can hurt you over a few laps instead of mastering each and every corner.Įdit - Here is the link for anyone interested in this mod (Power and Glory 3). Great practice to just concentrate on 1 or 2 corners at a time and really learn the tracks and fastest way around them. It feels a little different than GT Legends (still prefer GT Legends) but still excellent and tons of content.Īlso really like doing the driving school in GTR2. Sorry if I encourage you to fill up more hard drive space but both of these Sims are great, For the price of GTR2, and Power and Glory mod its a no brainer.Įnded up picking up GTR2 on the Steam sale and installed the Power and Glory 3 mod. This has the best physics I have ever experienced for this era. Maseratialfa a écrit :Since you are liking the Vintage stuff so much I have to mention GTR2 which out on digital release here on Steam. Select the desired compatibility mode and validate your changes) (Right click, go to properties and then click the tab "Compatibility". exe in Windows XP SP2 or SP3 compatibility mode (Right click, and select "Run as Administrator") Always run the shortcuts (all of them) as an administrator Install the game outside of any Windows folder (ex: "Programme files" folder).For example, using a "Games" directory in C:\ can solve a lot of potential issues. (Right click the and select "run as administrator") ![]() Install the game by starting the installer as an administrator Make sure your graphic card drivers are up to date. Make sure your DirectX is up to date (Check your version here: ) GT Legends was not originally made for use with Windows Vista or Windows 7, but by following these few simple guidelines, you should be ensured a smooth installation even on these operating systems. GT Legends Install tips from the game developer. It is best to try to follow the Mods installation instructions as best as possible, but the above will usualy work just fine. Move your downloaded extracted track from the folder you created to LOCATIONS.įor Cars the process is pretty much the same except they go specific places in the TEAMS folder. So like this locate the Steam installation, open the steam apps folder, open the common folder, open the GTL folder, open game data, here you will see LOCATIONS. I dont use Steam for GTL but it should be somewhere like this.Steamapps\Common\Gt Legends\Game Data\ Locations. If the MOD is a track you need to locate your installation and find the LOCATION folder. I download and extract the MOD to created folder. Make a folder called game data or what you like, either on the desktop, or wherever you think is best. To install other cars and tracks this is my approach. That is why I pointed to the LM55 batch install. It is not necessary to use, but I patch all of my older Sims with it. Some large tracks like the 44 mile Targa Florio may not even load without the patched executable. It helps the game access more memory in the newer systems with more than 2GB of memory. now there is a chance, to let enjoy the cars with rFactor 2.The 4GB patch is for the executable. now there is a chance, to let enjoy the cars with rFactor 2. the old F1LR mod version took 6 months of development only, used a generic body for all cars, however it surprisingly was a big success, probably because of a hunger for such themed mod these days, I supposeĭuring the next years we just overhauled all the F1LR cars in all aspects to be bit more closer to our loved real 1967 season, and we released it this year finally at stage we originally wanted The original F1LR mod idea came just because there wasnt any permission proper version of an GPL themed openwheeler mod these mod days (2013), for GT Legends, GTR2, RACE07/RACE INJECTION or rFactor. It is basically same (or pretty similar) imaginary name logic as you can see with the rFactor 2 EVE cars however, all the car types / manufacturers are easy recognisable what from they are inspired ![]() so, the reason, why the F1LR cars are imaginary car manufacturers and driver names, is the car models arent created accurately according to the real ones. I personally I am not rFactor 2 game owner (sofar) and having experience with old gMotor and ISI racesims mod stuff creation only, still as the original mod auhtor I will try to be helpful as it gets!Īs to the F1 LEGENDS RACING (F1LR) cars, we can say they are generic cars of the specifications found in historic Grand Prix cars and are visualy and physicaly similar to the cars of the 1967 season (at least for GT Legends, GTR2, RACE07/RACE INJECTION and rFactor). Thank you for chosing our F1LR 2.0 mod to port it into rFactor 2, really appreciated
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